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  • Not a Surveyor

     

     

     

    for input in latitude and longitude

    5 'ixlalo.ub adapted from code at
    6 'https://rosettacode.org/wiki/Find_the_intersection_of_two_linesSinclair _ZX81_BASIC
    7 'In U Basic by yuji kida https://en.wikipedia.org/wiki/UBASIC
    10 XA=48.7815144526:YA=-117.2847245001 'XA=669595.708:XB=2495736.332
    30 XB=48.7815093807:YB=-117.2901673467 'XB:669533.412:YB=2494425.45
    50 XC=48.7824947147:YC=-117.28751374:'XC=669595.708:YC = 2495736.332:
    60 XD=48.77996737:YD=-117.2922957:'XC= 669331.214:Yc=2494260.804
    90 print "THE TWO LINES ARE:"
    100 print "YAB=";YA-XA*((YB-YA)/(XB-XA));"+X*";((YB-YA)/(XB-XA))
    110 print "YCD=";YC-XC*((YD-YC)/(XD-XC));"+X*";((YD-YC)/(XD-XC))
    120 X=((YC-XC*((YD-YC)/(XD-XC)))-(YA-XA*((YB-YA)/(XB-XA))))/(((YB-YA)/(XB-XA))-((YD-YC)/(XD-XC)))
    130 print "Lat = ";X
    140 Y=YA-XA*((YB-YA)/(XB-XA))+X*((YB-YA)/(XB-XA))
    150 print "Lon = ";Y
    160 'print "YCD=";YC-XC*((YD-YC)/(XD-XC))+X*((YD-YC)/(XD-XC))

     

    for input in northing and easting (survey feet / meters)

    5 'ixspc.ub adapted from code at
    6 'https://rosettacode.org/wiki/Find_the_intersection_of_two_linesSinclair _ZX81_BASIC
    7 'In U Basic by yuji kida https://en.wikipedia.org/wiki/UBASIC
    10 XA=669595.708:XB=2495736.332 'XA=48.7815144526:YA=-117.2847245001
    30 XB=669533.412:YB=2494425.45:'XB=48.7815093807:YB=-117.2901673467
    50 XC=669595.708:YC=2495736.332:'XC=48.7824947147:YC=-117.28751374
    60 XC=669331.214:YC=2494260.804:'XD=48.77996737:YD=-117.2922957:
    90 print "THE TWO LINES ARE:"
    100 print "YAB=";YA-XA*((YB-YA)/(XB-XA));"+X*";((YB-YA)/(XB-XA))
    110 print "YCD=";YC-XC*((YD-YC)/(XD-XC));"+X*";((YD-YC)/(XD-XC))
    120 X=((YC-XC*((YD-YC)/(XD-XC)))-(YA-XA*((YB-YA)/(XB-XA))))/(((YB-YA)/(XB-XA))-((YD-YC)/(XD-XC)))
    130 print "Lat = ";X
    140 Y=YA-XA*((YB-YA)/(XB-XA))+X*((YB-YA)/(XB-XA))
    150 print "Lon = ";Y
    160 'print "YCD=";YC-XC*((YD-YC)/(XD-XC))+X*((YD-YC)/(XD-XC))

     

     

  • Hi Jetro,

     

    It can be done by the geometry in this way...see below;

    1. take Y2-Y1/X2-X1 = H

    2. take X3-X4/Y3-Y4 = G

     

    Cal for X:

    (Y3-1/GxX3-Y1+HxX1) / (H-1/G) = L

     

    Cal for Y:

    Y1+Hx(L-X1)

     

    Cheers,

    Geospatial JS

  • You can simply go back to your Analytic Geometry in college days. The idea is to get the equations of the two intersecting lines then equate variables.

    • Please give me example friend.Thank you

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